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This document is an attempt to explain, or present in a more comprehensive manner the various skills, styles and talents presented with/by the AD&D® Player's Option ^{TM}: rules. This document contains materials excerpted from numerous AD&D® publications. This use of trade marked materials is without explicit permission, and is not meant as a challenge to the copyright holders rights. Please see my Disclaimer for further clarification. This document uses trade marked materials only in an effort to compare, review or clarify those materials.
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The Combat & Tactics volume of the AD&D® Player's Option^{TM}: rules added a greater amount of depth and detail to the combat and weapons portion of the AD&D® game. As a result I found it necessary to devise this Table in order to help clarify the costs and prerequisites of all the new skills, styles, and proficiencies introduced to the game. A set of explanatory notes/legend follows the table.

## Combat Skills/Styles/Proficiencies Table |
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Combat skill | Single class Fighter |
Multi- class Fighter |
Ranger/ Paladin |
Priest | Rogue | Wizard | Psionicist | Non- classed NPC |
Source/ Reference |

A. Weapon nonproficiency | "y"/-2 | "y"/-2 | "y"/-2 | "y"/-3 | "y"/-3 | "y"/-3 | "y"/-4 | "y"/-4 | C&T 72 |

B. Weapon familiarity | "y"/-1 | "y"/-1 | "y"/-1 | "y"/-2 | "y"/-2 | "y"/-3 | "y"/-2 | "y"/-2 | C&T 73 |

C. Proficiency | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | C&T 74 |

D. Weapon of choice | "y"/2 | "y"/2 | "y"/2 | "y"/2 | "y"/2 | "y"/4 | "y"/4 | "y" | S&P 118 |

E. Weapon expertise | "y"/2*/C | "y"/2*/C | "y"/2*/C | "y"/3/C | "y"/3/C | "y"/5/C | "y"/4/C | "n" | S&P 118 |

F. Weapon specialization | "y"/2/1/C | "y"/4/2/C | "y"/4/3/C | "y"/6/5/C | "y"/8/6/C | "y"/10/7/C | "n" | "n" | S&P 118 |

G. Weapon mastery | "y"/4/5/CF | "y"/8/6/CF | "y"/8/7/CF | "n" | "n" | "n" | "n" | "n" | S&P 119 |

H. Weapon high mastery | "y"/2/5/CFG | "n" | "n" | "n" | "n" | "n" | "n" | "n" | C&T 75 |

I. Weapon grand mastery | "y"/2/5/CFGH | "n" | "n" | "n" | "n" | "n" | "n" | "n" | C&T 76 |

J. One-handed weapon fighting style | "a" | "a" | "a" | "y"/3 | "y"/3 | "y"/3 | "y"/3 | "y"/4 | C&T 76 |

K. Weapon & Shield fighting style | "a" | "a" | "a" | "y"/3 | "n"/+1 | "n"/+1 | "n"/+1 | "n"/+1 | C&T 76 |

L. Two-handed weapon | "a" | "a" | "a" | "y"/3 | "n"/+1 | "y"/3 | "y"/3 | "n"/+1 | C&T 77 |

M. Two weapon fighting style | "a" | "a" | "a" | "n"/+1 | "y"/3 | "n"/+1 | "n"/+1 | "n"/+1 | C&T 77 |

N. Missile fighting style | "a" | "a" | "a" | "y" | "y"/3 | "n"/+1 | "n"/+1 | "n"/+1 | S&P 117 |

O. Horse archery fighting style | "a" | "a" | "a" | "n"/+1 | "y"/3 | "n"/+1 | "n"/+1 | "n"/+1 | C&T 78 |

P. Thrown weapon fighting style | "a" | "a" | "a" | "y"/3 | "y"/3 | "y"/3 | "y"/3 | "y"/4 | C&T 78 |

Q. Special fighting style* | dm | dm | dm | dm | dm | dm | dm | dm | S&P 117 |

R. Tight group weapon proficiency | "y"/4 | "y"/4 | "y"/4 | "n" | "n" | "n" | "n" | "n" | S&P 115 |

S. Broad group weapon proficiency | "y"/6 | "y"/6 | "y"/6 | "n" | "n" | "n" | "n" | "n" | S&P 115 |

T. Shield proficiency | "y"/2 | "y"/2 | "y"/2 | "y"/6 | "y"/6 | "y"/6 | "y"/6 | "y"/8 | S&P 115 |

U. Armor proficiency | "y"/2 | "y"/2 | "y"/2 | "y"/3 | "y"/3 | "y"/3 | "y"/3 | "y"/4 | S&P 115 |

V. Pummeling nonproficiency | "n" | "n" | "n" | "n" | "n" | "n" | "n" | "n" | C&T 84 |

W. Pummeling familiarity | "a" | "a" | "a" | "a" | "a" | "a" | "a" | "a" | C&T 84 |

X. Pummeling proficiency | "y"/2 | "y"/2 | "y"/2 | "y"/3 | "y"/3 | "y"/3 | "y"/3 | "y"/4 | C&T 84 |

Y. Pummeling expertise | "y"/2/X | "y"/2/X | "y"/2/X | "y"/3/X | "y"/3/X | "y"/3/X | "y"/3/X | "n" | C&T 85 |

Z. Pummeling specialization | "y"/2/1/X | "y"/4/2/X | "y"/4/3/X | "y"/6/5/X | "y"/8/6/X | "y"/10/7/X | "n" | "n" | C&T 85 |

a. Pummeling mastery | "y"/4/5/XZ | "y"/8/6/XZ | "y"/8/7/XZ | "n" | "n" | "n" | "n" | "n" | C&T 85 |

b. Pummeling grand mastery | "y"/4/5/XZa | "n" | "n" | "n" | "n" | "n" | "n" | "n" | C&T 85 |

c. Wrestling nonproficiency | "n" | "n" | "n" | "n" | "n" | "n" | "n" | "n" | C&T 89 |

d. Wrestling familiarity | "a" | "a" | "a" | "a" | "a" | "a" | "a" | "a" | C&T 89 |

e. Wrestling proficiency | "y"/2 | "y"/2 | "y"/2 | "y"/3 | "y"/3 | "y"/3 | "y"/3 | "y"/4 | C&T 89 |

f. Wrestling expertise | "y"/2/e | "y"/2/e | "y"/2/e | "y"/4/e | "y"/4/e | "y"/5/e | "y"/4/e | "n" | C&T 89 |

g. Wrestling specialization | "y"/2/1/e | "y"/4/2/e | "y"/4/3/e | "y"/6/5/e | "y"/8/6/e | "y"/10/7/e | "n" | "n" | C&T 89 |

h. Wrestling mastery | "y"/4/5/eg | "y"/8/6/eg | "y"/8/7/eg | "n" | "n" | "n" | "n" | "n" | C&T 90 |

i. Wrestling grand mastery | "y"/4/5/egh | "n" | "n" | "n" | "n" | "n" | "n" | "n" | C&T 90 |

j. Martial arts nonproficiency | "y" | "y" | "y" | "y" | "y" | "y" | "y" | "y" | C&T 95 |

k. Martial arts proficiency | "y"/2 | "y"/2 | "y"/2 | "y"/3 | "y"/3 | "y"/3 | "y"/3 | "y"/4 | C&T 95 |

l. Martial arts expertise | "y"/2/k | "y"/2/k | "y"/2/k | "y"/4/k | "y"/4/k | "y"/5/k | "y"/4/k | "n" | C&T 96 |

m. Martial arts specialization | "y"/2/1/k | "y"/4/2/k | "y"/4/3/k | "y"/6/5/k | "y"/8/6/k | "y"/10/7/k | "n" | "n" | C&T 96 |

n. Martial arts mastery | "y"/4/5/km | "y"/8/6/km | "y"/8/7/km | "y"/8/7/km | "n" | "n" | "n" | "n" | C&T 96 |

o Martial arts grand mastery | "y"/4/5/kmn | "n" | "n" | "n" | "n" | "n" | "n" | "n" | C&T 96 |

**Combat Styles/Skills/Proficiencies Table notes:
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**A.** First entry indicates whether the class in question can acquire the skill. Second entry indicates the penalty “To Hit” when non proficient. Non proficiency prevents the use of any special attack maneuvers/options, results in a penalty “To Hit”, a one phase initiative penalty, and a halving of all fire rates. There is no cost to be non proficient.

**B.** First entry indicates whether the class in question can acquire the skill. Second entry indicates the penalty “To Hit” when familiar. familiarity prevents the use of any special attack maneuvers/options, and results in a penalty “To Hit”. The cost to be familiar in a weapon is paid when a character becomes proficient with a related weapon.

**C. **All characters can become proficient in a weapon for the character point cost as listed. The types of weapons a character can become proficient in varies dependent on the characters class.

**D.** First entry indicates whether the class in question can acquire the skill. Second entry indicates the cost associated with declaring a weapon of choice. When using a weapon of choice a character gains a +1 “To Hit”. *A character may only have one weapon of choice at a time.*

**E.** First entry indicates whether the class in question can acquire the skill. Second entry indicates the cost to become an expert at a weapon. (Cost for warriors is 2. * 1 if the weapon is already a weapon of choice.) See C&T pg 75 for the additional attacks per round permitted due to expertise. The third entry indicates the prerequisite required to take this skill. *A character may only have expertise in one weapon at a time.*

**F.** First entry indicates whether the class in question can acquire the skill. Second entry indicates the cost associated with declaring a weapon of choice. Third entry indicates the minimum level required before the skill in question can be acquired. The fourth entry indicates the prerequisite required to take this skill. There are four main categories: melee, missile, bows, and crossbows. Specialization w/melee weapons gives +1/+2, and +1 attack/2 rnds (see S&P 75); Specialization w/missile weapons gives +1/(+2 when wielded), an increased rate of fire, and a point blank range. (see S&P 75); Specialization. *A character may only specialize in one weapon at a time. Specialization, and all other higher level weapon skills supersede all lower level weapon skills. One cannot be both an expert and a specialist in his weapon of choice. The higher level skill takes precedence over the lower level skill.
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My campaign makes extensive use of Proficiencies during game play. All sorts of proficiencies are used, to include; Non-Weapon proficiencies, Character Traits, Character Disadvantages, Special Talents, Martial arts Talents, Unarmed Combat proficiencies, Fighting styles, Racial characteristics, and High level skills. I have compiled some notes, and explanations on each of the various types of proficiencies used in the Campaign. Hopefully they will help alleviate some confusion surrounding all these proficiencies. Follow the link above to access the table and notes referenced.

This page has been accessed times since Fri, Mar 19, 1999.