Using teeth & claws as money - A standardized barter system for your campaign.
I am establishing guidelines to use when Barbarian, or Berserker type characters use teeth and claws for currency. Not understanding the sense of value inherant in minted coins, these characters only understand the value of slaying a creature and using it's teeth and claws as proof of personal risk. This being a measure of true value.
Whatever the justification, here's some guidelines so I don't get all wishy-washy on the subject from one year/day to the next.
1. The value of any teeth or claws is based on the creatures Hit Die before it was slain.
Claws or Teeth Creatures HD Value in G.P. ---------------------------- up to 1 incl. = 1/1000th gp to 2 = 1/500th gp to 3 = 1/250th gp to 4 = 1/100th gp to 5 = 1/50th gp to 6 = 1/10th gp to 7 = 1/1 gp to 8 = 1/2 gp to 9 = 1/5 gp to 10 = 1/10 gp
If a Barbarian/Berserker slays a creature with greater than 10 Hit dice then add to this chart as you feel appropriate.
2. Note that each such tooth or claw will have a weight of .01 per hit die. This ruling is just a guideline. There will of course be circumstance when applying this rule will make no sense whatsoever. Be flexible. Your the GM!.
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Author: Robert L. Vaessene-mail:
This page has been accessed times since 23 Jul 1998.